Pathing and collision aren't always quite right, which is rarely a severe problem, but some more pervasive issues can arise. The largest gameplay issue that currently faces Park Beyond is the number of bugs it can generate, which are perhaps more plentiful in the campaign than in the sandbox. Like profitability, this extra challenge can make focusing on coasters in the campaign a bit more difficult, but it also provides an interesting way to get players to challenge themselves with outlandish designs. Coasters have players target a variety of goals, from creating a drawn-out scenic ride to bumping cars against each other. Flat rides received designated upgrades, tossing riders into the air or sending their seats clashing against each other. "Impossification" is a big talking point in Park Beyond, a feature generated by wowing guests that allows players to take rides to the next level.
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